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CIVIL pieces - Concept, Idea, Vision, Intrigue, Levity

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So I'm Two; and I spend a lot of time reading. Thinking. Absorbing. In this article, I will discuss a very vital and generalized topic, but specifically hone on it through the lens of Magic: The Gathering.  I would like  to write this less Magic-centric, but I'd struggle to elaborate should I do so. Five principles that should  guide your design for game components are: -Concept. What is it embodying or doing? This can be lore-based or play-based or both. -Idea. How does it represent or accomplish that? -Vision. When in use, what purpose is this piece supposed to serve? -Intrigue. While in play, do its effects do something that creates interest? -Levity. While in play, are one or more players unable to have fun; does the piece generate fun? Yes I did spend a lot of work finding synonyms to make it make an acronym shut up. Before I begin my long form explanations, I feel it necessary to clarify that these five elements are far from the only things to consider - just what I...

ABOLISHMENT - Adroit Bricks Opposing Legacy-induced Simulation, Heedlessly Mythics Endure No Trials

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Hi, we're Two! Today our topic is the mythic rarity in Magic . Because I got disappointed in people, repeatedly, and the more qualified people are dragging their feet on this. So I'm ranting about my disappointment; and making an easy to link article about it! edit: to be clear since i've realized how to navigate back to the edit page instead of the new-post page, this article is bad , and is aggressive due to personal beliefs and disappointments. the article is bad and think the only parts that are particularly notable are that 1. 20% vs 32% is not that huge of a difference but it is a meaningful one and is the odds of a mythic and a rare showing up, 2. you can put cards of any excitement, complexity, or pushed-ness in any rarity as long as the rest of the set is able to accommodate that card. First I will say that there is a large a selection of quotes to take, but I'm going to instead summarize the general principles from them instead to avoid pointing any fingers. T...